The Wii Fit Girl

February 28, 2009

We Ski! Pre-Review

Filed under: Wii Balance Board games — Tags: , , — @ 2:37 pm

Well, thanks to DH’s obession with BattleStar I only got a half hour on the game.  What I saw was pretty fun!

Being typical, I went right for the top of the mountain.  The heck with the boring ski school or even the bunny slope.  The only way to do it is to jump right in!  LOL.  The basic jist is you start with no points and as you ski down the mountain you gain more points for performance and tricks like jumps.  My husband, an avid skier, said the way I was performing using the remote and nunchuck I would have eaten TONS of snow.  Thank goodness it is a video game!

When I figured out how to use the balance board on the game was when it became the most fun!  Wow, it makes it so much easier.  And I love the fact that if I step off the board the game will automatically pause.  Sometimes you need that when you are laughing too hard to stand.  :)   We Ski & Snowboard is due to arrive in March, and given the fun on the first We Ski it will probably be worth it.  Now to wrestle the game from the kids so I can get even more information….

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February 25, 2009

LOL with/at Wii Fit

Filed under: Balance Board — Tags: , — @ 7:21 pm

I just thought this was too good not to post.

The comic strip Adam@Home references the Wii Fit.

Click here to see the comic strip.

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Irked about Wii Fit – Lawsuit

Filed under: Uncategorized — Tags: , — @ 7:11 pm

So some goof ball is touting how he is going to join/create a class action lawsuit again Nintendo.  I think I am going to be sick if I read one more blog post on the subject.  No one ever defends Nintendo or  supports this guy on his stance.  So I am here to say his stance is a bunch of hooey self promotion on Nintendo’s Wii Fit hot product status!

Whatever happened to personal responsibility?  If I am stupid enough to over do the exercises and hurt myself, was Nintendo in my living room forcing me to use their product?  NO! I did it by choice.  Everyone makes choices everyday, and some of them are bad.  I do not believe in assigning the blame to the multi millon dollar company. In fact, when first using the Wii Fit, I aggravated a four month old injury by enjoying to much hula hooping.  I take the responsibility of knowing I had a previous injury and then having way too much fun on the balance board.  Nintendo had nothing to do with it.

Here are the recommendations of this person.

* Revising the current instruction manual by adding in proper playing and breathing techniques. Also, make the instructions age appropriate. Umm, who takes the time to actually read the instructions?  Age appropriate?  Do you really think that my kids would stop to “read the instructions” on how to play properly when they are just interested in fun?  Just destroy trees for something no one will read until after the fact.

* Embed time code restrictions into software (time limits for game play and warning during breaks) Forget me playing/exercising then if I am limited to the 45 minutes allotted by the program.  What could I really do in a limited amount of time.  That would be a deal breaker for me using the product!

* Create videos for proper use of games on Nintendo website and provide a Q & A section dedicated to concerned parents. Who is this supposed to help?  I really don’t understand this suggestion.  Maybe I just am not a good enough parent since I would rather see my children on the Wii Fit than surfing to find “proper use techniques”.  Besides has this guy ever seen kids and what they do with toys?  Proper use is not in a child’s vocabulary, I don’t think.  And concerned parents.  I don’t think we have enough of those if they are more worried about the machine calling their children fat/obese/etc. than getting them moving at all.

* There is a problem with the sensors which are not properly triangulating, thus forcing its users to overexert themselves when playing and causing injuries. With a simple modification to the product, this problem can be corrected. I think that is the result of using the product on carpet, any type.  I have found that if the Wii Balance Board is not on a hard flat surface than the sensors do have a harder time reading.  Nintendo did try to address this issue with extenders, but it is not a fool proof answer.

* Stop promoting Wii fit as a Fitness tool and clearly advise users it is for entertainment and can be used to increase activity.  Promoting it as a fitness tool?  I think I missed something.  I did not buy it thinking it was a fitness tool in the tradition sense.  I knew it would get me up off my butt and at least start me stretching and get my muscles out of atrophy.  At some point, the Wii Fit will not cut it as the sole source of exercise.

* Finally, advise children be supervised under the age of 8 years old and adults over 65 years of age should consult their physicians before using the Wii fit and sports games. Standard advice to those who are starting any new activity. Once you become skilled then supervision is less necessary.  (Again, there is my poor parent status coming out.  Then again my under 8s don’t play by themselves since they can not operate the system or game. It takes me or an older child to set it up.) Concerning the doctor knowing everything I’m doing… I know my limitation even better than my doctor does.  Of course, the doctor fell off my pedestal a long time ago when my sister became one.  They put their pants on the same as you and me!  You think my eating and health habits are bad, you have talked to my sister.  Do as I say not as I do seems to fit.

So maybe I am jaded, but I do not think that a class action suit against Nintendo’s Wii Fit is a waste. It will accomplish nothing.  Let’s just keep getting people up and starting to move!

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February 24, 2009

Store dedicated to Wii Balance Board

Was shopping around for some pom pom extensions for my children when I came across this cool store.  Everything you might want for your Wii Fit Balance Boardin one stop shopping!  I bookmarked to be able to return as I am always looking for items for my balance board games.

Here is the Wii Fit Balance Board Game & Accessories store.

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The Positive Side of Wii

Filed under: Uncategorized — Tags: , , — @ 3:08 pm

With all the negative things I have been hearing lately about the Wii and Wii Fit, I found this article to be uplifting. I am glad that the system is able to inspire others to help those who may need a little extra! Take a read for yourself how the Wii and Wii Fit is being used in Special Physical Education class in Virgina.

The Wii and Wii Fit has helped the elderly, amputees, and now physically challenged children to improve themselves.  How can I not love the Wii!

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February 23, 2009

Wii Fit Cheat!

Filed under: Uncategorized — Tags: — @ 10:19 pm

Darling husband decided to use the Wii Fit today. Mind you this is only the second time in the history of owning it that he has stepped foot on it. (The first being the day we bought it…)

I watched as he went through the first few yoga exercises. Not bad he was ranking between 8- 10. He bowflexes a couple times a week, so no surprise. Then I came back after the Tree Pose and was astounded that he had almost a perfect score. Wow, I thought he is pretty good!

Then I asked him to repeat the exercise so I could see a pro at work. Haha, I had a great laugh when I saw what was happening! It is good to be tall in our basement I guess. When he raises his hands over his head, he touches the ceiling. He was not actually balancing since his hands were flat up on the ceiling! Joke was on me.

All in good humor I guess, but now I have to bump him from the top spot…that is going to take some work….

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February 20, 2009

The Wii Balance Board Story

Filed under: Balance Board — Tags: , , — @ 4:17 pm

by Martin Graf

It’s now been just over a month since Wii Fit was launched in the United States and although response to the game has been mixed, overall it has been a huge success, showing once again why Nintendo continues to lead the video games market. In the run-up to the launch of Wii Fit, the Nintendo marketing machine went into overdrive and the buzz surrounding the game was phenomenal but what many people seemed to miss was the real innovation behind the game, namely the Wii Balance Board.

Described by some as a glorified bathroom scale, this amazing peripheral is as revolutionary as the Wii Remote was when it was first launched, and like the Wii Remote, it will have Microsoft and Sony playing catch-up as they try to bring the same functionality to their consoles. When the excitement of Wii Fit dies down, it will be the Wii Balance Board that’s remembered as the device that took gaming to the next level.

But there’s quite a story behind this seemingly simple piece of kit which took months to develop and went through numerous prototypes of various shapes and sizes before it became the slim white board that’s found itself at home in living rooms the world over.

A Scale For Miyamoto-san

Before you can understand the thinking behind the balance board you need to take a step back to understand the original vision that resulted in the need for such a peripheral. That vision was thanks to Shigeru Miyamoto, Nintendo’s Senior Managing Director.

As the driving force behind games such as Pikmin and Nintendogs, Shigeru developed a reputation for creating games based on his personal hobbies. Wii Fit is no exception as the original concept for the game came from his interest in weighing himself and recording his weight on a daily basis. This led to the start of a project called ‘Health Pack’ which was later to become Wii Fit.

From the onset, the challenge was how to take something as simple as weighing yourself, something he enjoyed but many would see as mundane, and turn it into an activity that could be fun for the whole family. This proved to be a major challenge for the development team which, at one point, was on the verge of being broken up.

Two Scales Are Better That One

Progress on the game was slow until one of the developers brought in two scales after seeing how Sumo wrestlers have to use two scales to weigh themselves and the team suddenly realised that it was quite fun trying to balance evenly on both of them. It was at this point that measuring balance became the central theme of Wii Fit and the team started to consider using balancing exercises as a means of keeping fit.

Initial talks with scale manufacturers received little support and the team soon realised that they would have to develop their own device. It would also have to be more functional than an ordinary scale and so the idea developed of it measuring balance on four points. At this stage the team started to realise that it could be more than just a scale but actually a game interface.

Circles, Squares And Octagons

Once the overall concept of the balance board had been decided and that it would contain four sensors, work began on figuring out the optimum shape and size of the board together with the way it communicated with the Wii console. This proved to be a long process of trial and error and a constant battle between cost and usability.

Initial prototypes of the board were circular, and then square and even at one point octagonal but it soon became apparent that these shapes were impractical especially when considering exercises like push-ups. Once again, the solution came from Miyamoto who realised that a person’s natural stance before training was to stand with their feet at about shoulder width apart so it was decided that the board would become more rectangular.

The second major challenge was deciding how the balance board would communicate with the Wii console. Initially, to keep costs down it was decided that the balance board would actually connect to the Wii Remote but that was soon seen as too much of a pain and the idea dropped. Eventually it was decided to rebuild the Wii Remote’s wireless component from scratch to create a wireless module that could be built into the board itself.

Once these two major obstacles had been overcome it then became a process of fine-tuning the design, making sure that the board was strong enough to stand on and that it was safe to use. The end result was the revolutionary new peripheral that we see today.

What’s Next For The Wii Balance Board?

Several members of the Wii Balance Board development team admitted that at first, they never really understood Shigeru Miyamoto’s vision for such a device. But as the board took shape they began to see it as more than just an accessory that could weigh players. Even before Wii Fit was launched globally there was talk internally of possible Wiiware titles and even the possibility of a balance board version of Nintendo 1080? Snowboarding.

Fortunately for balance board fans, developers like Namco, EA Sports and Ubisoft have already committed to releasing exciting new titles in 2008. In fact, Namco’s We Ski was already available with the launch of Wii Fit. Games like EA Skate It and Shaun White Snowboarding have been confirmed and more games are in the works. One thing is for sure and that is that Nintendo’s latest innovation, the Wii Balance Board, has a bright future.

Martin is a recent Nintendo convert and a big fan of the Wii Balance Board.

Article Source: The Wii Balance Board Story

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Nintendo Wii Fit Starter Bundle Review: Does Wii Fit work for me?

You’ve heard so much about Wii Fit, and many of you might have the question on your mind “Does Wii Fit Work?” I bought my Nintendo Wii Fit Starter Bundle online three months ago. During the past three months, I’ve been playing the Wii Fit Starter Bundle on regular basis. So I’d be glad to share my Wii Fit workout experience with you.

What’s in the Nintendo Wii Fit Starter Bundle?
I placed an order online and received my Wii Fit Starter Bundle in the mail three days later. I couldn’t contain my excitement while opening the package. The package included my long-awaited Wii Fit game and Balance Board. I already got my Wii game console earlier this year along with all the necessary accessories such as the Wii remotes and nunchuck, so I was ready to start playing Wii Fit right away.

Exercises included in the Wii Fit Starter Bundle
There are over 40 different types of training activities offered by Wii Fit, including traditional exercises such as step aerobics, jogging, as well as modern stress busters such as Yoga and meditation. You can also choose other fund exercises such as Hula Hoops, Snowboarding and rhythm boxing. The exercises offered by Wii Fit are so diverse that every member of your family will find their favorite ones no matter how old or physically active they are.

The pressure-sensitive balance board that comes with the Wii Fit Starter Bundle can hold up to a maximum of 300 pounds. Since quite a few of the Wii Fit games are based on player’s balance of her body, this is where the balance board comes in. Similar to a step aerobics board in appearance, the Wii Fit Balance Board can also measure player’s performance as well as weight, which alongside the height, age and gender determine the player’s Body Mass Index (BMI).

My Workout experience with Wii Fit Starter Bundle
I set up my Wii Fit system as soon as I got the bundle. Firstly, I entered basic personal data such as height, age and gender as instructed by Wii console. The machine calculated my BMI and my fitness level shortly. After my profile creation was complete, I was ready to start getting a taste of Wii Fit.

I am always a fan of Strength Training. So I started with muscle-toning exercises such as Leg lift, Squat, Lunge and more. Wii Fit offered Push-up challenge and it was quite fun. I also played Yoga with the Wii balance board. I have been practicing Yoga for quite a while, so I had no problem in catching up with Yoga poses included in the Wii Fit, such as Cobra, Bridge, Spinal Twist, Shoulder Stand, Warrior and more. It was actually quite interesting to play Yoga with Wii Fit.

My favorite exercise so far is Hula Hoop. It was quite challenging to keep the hoops in the air in the beginning. After a couple of days’ training, I learned how to balance myself. After that, keeping all the hoops in the air while catching some more was really enjoyable. And it was a great workout too.

Does Wii Fit Work for me?
I have been playing with Wii Fit for 40 minutes a day, 3 days per week, during the past three months. Here is the result I’d like to share with you: I lost 4 pounds so far and dropped from size 8 to size 6. I eat like usual during these three months. So I think Wii Fit does work for me, and I will keep exercising and shaping up with Wii Fit.

Will Wii Fit work for you?
Many of you might be on the fence asking “Will Wii Fit work for me?” My answer is “Yes, it will. As long as you do it right and do it regularly.” Don’t get me wrong, Wii Fit is not going to make you lose weight if you eat excessively and doing 10 minutes a day on Wii Fit. You have to watch your lifestyle and diet too. If you exercise with Wii Fit regularly with a healthy diet, you will be happy to see the result 3 months later just as I did.

Wii Fit is like a home gym membership to some extent. However it is much more fun, and provides more motivations to get people started, especially for those who don’t have time hitting the gym every other day, or just simply don’t like go to the gym. Wii Fit turns the exercises into a fun experience. And there are so many activities included in the Wii Fit game that you wouldn’t feel bored at all.

To sum up, Wii Fit works for me, and it will work for you as long as you manage your expectation and keep a long-time commitment.

by Wilson Snyder

www.WiiConsoleDeals.com is a specialized Wii for sale site that lists up to the minute deals on the Wii consoles, Wii Fit and other popular Wii games and accessories. Be sure to try this website when shopping for Wii Fit bundle.

Article Source: Nintendo Wii Fit Starter Bundle Review: Does Wii Fit work for me?

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Chance to win FREE We Ski & Snowboard game

The second incarnation of We Ski is due out on the 3rd of March. In order to help generate interest from the real snow sport crowd, Rebel Ski Magazine is giving away a copy to one lucky newsletter subscriber! That is pretty easy sweet if you are the winner getting a $39.99 retail priced game for free. Buy hey you know I am biased and love those games that use the Wii balance board!

Click here to sign up!

And if you are not lucky enough to win, here is the link to Amazon.com.

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EA Sports Active Release Date Announced

EA Sports Active for Wii

Electronic Arts has announced the Wii Fit balance board compatible EA Sports release date!  It will be in retail stores May 19th. Click on the picture to the left and you can pre-order from Amazon.com for a slight discount off the regular retail price of $59.99.

EA Sports Active is designed to be a more intense than the Wii Fit with the integration of circuit training. It also includes a resistance band to achieve this higher level of cardio workout. Bob Greene, Oprah’s favorite personal trainer, is a featured endorser on the fitness game web site as well as Carmen Bott. In 20 minute circuits you will be able to lose weight and tone up. Marketed mostly toward woman, there will be a range of intensity not found in other Wii workout games.  Not only that, but EA Sports will have two player capability allowing for family members to join in the fun.

To your workout!

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